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Asset Creation and Management
● Select the relevant import settings for importing 3D assets into Unity
● Troubleshoot common issues with imported 3D assets
● Determine materials and textures for objects and identify advanced settings for desired effects
● Use Unity Standard Shaders and Standard Material to achieve a desired effect
● Identify techniques to prototype scenes and maintain prefabs throughout the production cycle
● Demonstrate understanding of the programming workflow and related terminology for work with Unity programmers
Lighting, Reflection, and Post-Processing Effects
● Recognize processes for creating custom skyboxes
● Adjust environment lighting to create the desired lighting and reflection effects
● Determine scene lighting modes and their uses for balancing fidelity and performance
● Add and configure lights to create a desired lighting effect
● Adjust environment lighting to create the desired lighting and reflection effects
● Use the Post-Processing stack to achieve cinematic rendering effects and apply color grading
Integrating Scripts for Scene Integration
● Recognize uses of UI components and configure UI prototypes for scene interaction
● Identify techniques to prototype scenes and maintain prefabs throughout the production cycle
● Demonstrate understanding of the programming workflow and related terminology for work with Unity programmers
Character Setup
● Use Unity Standard Shaders and Standard Material to achieve desired effects
● Identify techniques to prototype scenes and maintain Prefabs throughout the production cycle
● Demonstrate understanding of the programming workflow and related terminology for work with Unity programmers
● Use basic state machines and blend trees to create and manage multiple animations
● Identify methods to procedurally control Camera views and movement using Cinemachine
Setting up Cutscenes
● Identify techniques to prototype scenes and maintain Prefabs throughout the production cycle
● Use Level of Detail (LOD) groups and objects to optimize the scene
● Use Particle Systems to achieve a variety of effects such as explosions, emissions, and trails
● Identify methods to procedurally control Camera views and movement using Cinemachine
● Determine methods for creating simple 3D and 2D keyframed animation sequences using Unity’s animation editor.
● Determine methods to sequence and control animations and Camera movements with Timeline
● Configure settings for importing 2D assets into Unity.
● Recognize processes for creating 2D animations from Sprite Sheets.
● Use basic state machines and blend trees to create and manage multiple animations
unity3d.com/unity-training-workshops page 2/3
Activities:
Introduction: Workshop overview and Learning Action Plan
Asset Creation and Management
● Activity 1 - Asset Import and Configuration
● Activity 2 - Material Creation
● Activity 3 - Prefab Creation
Lighting, Reflection, and Post-Processing Effects
● Activity 1 - Lighting with a Skybox
● Activity 2 - Creating Lights and Configuring Lighting Settings
● Activity 3 - Tuning Scene Reflection and Creating Post-Processing Effects
Integrating Scripts for Scene Interactions
● Activity 1 - UI Design
● Activity 2 - Adding Interactivity
● Activity 3 - Interpreting for XR Development
Character Setup and Animation
● Activity 1 - Character Configuration
● Activity 2 - Creating an Animator Controller
● Activity 3 - Working with Cinemachine Cameras
● Activity 4 - Working with Collaborate
Creating Cutscenes in Unity
● Activity 1 - Creating the Cutscene Environment
● Activity 2 - Creating LOD Groups
● Activity 3 - Creating Particle Effects
● Activity 4 - Creating the Camera Shots
● Activity 5 - Working with Timeline
● Activity 6 - Creating the Scene Skip Button
What to Bring
● Each participant will need to bring a laptop (Windows or OSX), power supply (including any necessary international adapters), and mouse.
● Install Unity 2017.4 prior to the workshop.
Ships within 48 hours · Estimated delivery Jun 22 - Jun 27
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