From Enchantery: Philip G. WilliamsonBook III of The Firstworld Chronicles. Duke Shadd now has the Pandect fragment needed to rescue the Princess Seruhli. However, before it can be translated, Shadd and his allies must entrap one of the most powerful beings on Firstworld one of five awesome sorcerers known as the Enchanters. Only they can decipher the Pandect and thus prove its worth. Meanwhile the war against the Beast of Rull rages on. It seems that only one thing can bring about its
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Book III of The Firstworld Chronicles. Duke Shadd now has the Pandect fragment needed to rescue the Princess Seruhli. However, before it can be translated, Shadd and his allies must entrap one of the most powerful beings on Firstworld - one of five awesome sorcerers known as the Enchanters. Only they can decipher the Pandect and thus prove its worth. Meanwhile the war against the Beast of Rull rages on. It seems that only one thing can bring about its downfall. A mysterious object with immense powers to summon creatures from the underworld of Gneth. But no-one knows what it looks like and no-one knows where it is. Time is short for the Beast itself is desperate to possess it at all costs.