999games dobbelspel keer op keer 2Twice as Clever Part 2! A new special die and a new score pad ensure more variety, including diverse and exciting possibilities. Use bombs and collect hearts, but also make sure to fill the rows! An absolute must for all Twice as Clever fans! This game is for ages 8 and up, with 1 to 6 players. A game lasts approximately 30 minutes. 999 Games Twice as Clever. Sequel to the popular and super addictive dice game. Cross off squares on your game board to
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Twice as Clever Part 2! A new special die and a new score pad ensure more variety, including diverse and exciting possibilities. Use bombs and collect hearts, but also make sure to fill the rows! An absolute must for all Twice as Clever fans! This game is for ages 8 and up, with 1 to 6 players. A game lasts approximately 30 minutes. 999 Games Twice as Clever. Sequel to the popular and super addictive dice game. Cross off squares on your game board to fill columns, rows, and identically colored areas as quickly as possible. Each turn, you choose a rolled color and a rolled number. You combine these, allowing you to cross off adjacent squares of the chosen color. Always make the right choice and try to take away the combination desired by other players. Your choices increase as you wisely expand your game board. The game ends when a player has crossed off 2 complete colors. Who has the most points? '2' continues where Twice as Clever left off. New dice and possibilities create new challenges. For example, a player can now choose to pick the seventh die on their turn. With the bomb, you can cross off 4 squares anywhere, for example, and the heart gives extra points for a completed column. Roll the dice! Sequel to the popular and super addictive dice game. Cross off squares on your game board to fill columns, rows, and identically colored areas as quickly as possible. Each turn, you choose a rolled color and a rolled number. You combine these, allowing you to cross off adjacent squares of the chosen color. Always make the right choice and try to take away the combination desired by other players. Your choices increase as you wisely expand your game board. The game ends when a player has crossed off 2 complete colors. Who has the most points? '2' continues where Twice as Clever left off. New dice and possibilities create new challenges. For example, a player can now choose to pick the seventh die on their turn. With the bomb, you can cross off 4 squares anywhere, for example, and the heart gives extra points for a completed column. Roll the dice! Contents: 7 dice 1 pad with game sheets 6 felt-tip pens the rules From 8 years 1 - 6 players