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Vindication - Collection page2 5 (1 5) players 45 150 min Vindication core game (2018) Vindication (formerly Epoch: The Awakening) is a highly strategic, fantasy based tabletop journey for 2 5 players. Play time is 15 30 minutes per player. Thrown overboard for a life of wretchedness, you wash ashore a hostile island ruins completely alone with nothing except the breath in your lungs and an undaunted spirit. Through your advanced resource management, area control tactics, and
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2-5 (1-5) players 
45-150 min 

Vindication core game (2018)

Vindication (formerly Epoch: The Awakening) is a highly strategic, fantasy-based tabletop journey for 2-5 players. Play time is 15-30 minutes per player.

Thrown overboard for a life of wretchedness, you wash ashore a hostile island ruins — completely alone with nothing except the breath in your lungs and an undaunted spirit.

Through your advanced resource management, area control tactics, and freeform action selection, you’ll add companions to your party, acquire bizarre relics, attain potent character traits, and defeat a host of unusual monsters in the ultimate goal of mastering heroic attributes — and regaining honor.

You may perform 3 actions on each turn in the order you feel is most advantageous that turn: activate a companion, travel to a new location, and interact with a map tile. Many actions require the the use of your influence to gain attributes in a one-of-a-kind heroic attribute alchemy system, which is leveraged to gain the game's most powerful rewards. For example, you can meditate at a spire to gain inspiration. You can train at a fort to gain strength. But then you can combine your inspiration and strength to gain the courage (inspired strength) which allows you to perform a bounty hunt.

There are distinctive end-game triggers that can be affected through game play, over 72 unique card abilities that can be merged in unusual ways for potent combinations, and fresh tile placement each game for high replayability.

Boardgamegeek

Vindication: Leaders & Alliances (2019)

Grow in reputation, exert exciting new abilities, and forge powerful bonds in Leaders & Alliances, the first expansion for 2018's Vindication.

Use your attributes to gain rapport with the leaders of the lands six mysterious guilds and then use that rapport to perform powerful new abilities or build it up to initiate guild alliances for significant honor gains!

Contains alternative dice for more harrowing battles, a gargantuan mulberry scumbag, character art standees with wretched and vindicated designs, the introduction of guild monuments into the main board for a more robust area control experience, and more.

Boardgamegeek

Vindication: Villages & Hamlets (2023)

The island of ruins and resurgent magic still holds many secrets. Packed with new map regions and cards to explore and leverage, this module set also introduces new ways to discover, control, and interact with every location as well as methods to include more tile options in each game. Want more; have more. It's your journey.

Boardgamegeek

Vindication: Chronicles (2023)

The road to restoring your lost honor goes deeper with Chronicles, the second expansion to Vindication. Chronicles adds more narrative, immersion, and story to the existing Vindication experience, both for the island itself and for your own personal journey.

Narrative-choice chronicle cards add a layer of decision and intrigue that bring your story to life. Each time you gain a card in the game (companion, relic, trait, monster, pet, etc) another player will draw and read a chronicle card, which presents you with a narrative prompt and a decision, ultimately telling the story of how you obtained that card. As you grow your tableau, so too do you chronicle your own journey.

These decisions are further recorded on new, large, full color paper player sheets. Make enough decisions embodying a certain attribute and you become legendary for that attribute, gaining you a powerful new ability and a big gorgeous tarot card to place next to your wretch tile to help you feel extra good about your progress.

All the while, you must confront various global events that rage across the land. At times no one may visit an inn until all the bandits have been run off. Strange mists may make traveling the edge of the map extra perilous. Dozens of unique events change the game state in some dynamic way — until someone deals with it and claims a huge reward.

Boardgamegeek

Vindication - Collection page

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