The complete Referee’s guide to running campaigns in the beguiling realm of Dolmenwood.
Dolmenwood is a weird fairy tale adventure game, conjuring the wonder, horror, whimsy, and strangeness of British folklore.
Included in this book:
• Mysterious lore of the standing stones, ley lines, lost shrines, fairy roads, Wood Gods, fairy nobles, and ancient history.
• 7 major factions: the Chaos-godling Atanuwë, the wicked fairy Cold Prince, the sorcerous Drune, the human nobility, the breggle nobility, the Pluritine Church, and the enigmatic witches.
• 12 settlements detailed with beautiful maps, major sites, and important NPCs.
Expanded procedures for weather, getting lost, encountering monsters, fishing, foraging, and hunting.
• 200 pages of fantastic locations waiting to be explored.
Hundreds of magical artefacts from enchanted oddments to magical fungi to holy relics.
• Easy-to-reference presentation designed to minimise prep time and page flipping.
A starter adventure to get you right into the action.
• Core book 2 of 3. Referees also need the Dolmenwood Player’s Book and the Dolmenwood Monster Book.
Contains adult themes and elements of horror. May not be suitable for children.
464-page hardcover; A4 (Letter) size; deluxe quality sewn binding; 2 ribbon bookmarks; endpapers printed with maps and rules summaries.
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